Correct hexhead geometry, z-index layering, and viewport clamping

Fixkamo-internal
Shipped
11 Machi 2026, 18:52 UTC
Author
kamo
Commit
36a7d47

- Fix axialToPixel to use flat-top hex formula (was pointy-top) so honeycomb aligns flat-edge to flat-edge as the hex SVG shape requires - Fix generateRing to start at correct axial position (-ring, ring) with proper flat-top walking directions; old code generated (0,0) in ring 1, causing members to stack on the anchor slot - Lower hexhead container z-index from 9000 to 100; raise ToolWindowsContext z-counter base from 1 to 200 so tool windows always render above hexheads - Add viewport clamping in startGroupLoop so group members never go off screen - Fix flyToHomeRow to wrap into multiple rows when heads exceed row width - Fix startDockLoop column-wrapping with clean column-layout calculation - Fix trySnap to leave own group before joining another (prevents anchor owning two groups simultaneously) - Fix typo: oldMy was reading from mxMap instead of myMap

All changes

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