Sky no longer washes to white — golden-hour default + tuned sky shader

Fixkamolos
Ya
17 Mei 2026, 17:47 UTC
Mwandishi
Kamo
Ahadi ya
a16b5dd

Sky was reading white because: - toneMappingExposure 1.05 + Bloom@0.45 with luminanceThreshold 0.72 was blowing the bright procedural sky into the bloom buffer. - Sky shader rayleigh values (2.4-3.2) plus low mie scattering diffused highlights across the dome. - Default dayNightProgress 0.15 (early morning) puts the sun high and hazy — wrong for a dark aurora-themed product. Changes: - toneMappingExposure 1.05 -> 0.85 - Bloom: intensity 0.45 -> 0.32, luminanceThreshold 0.72 -> 0.88, smoothing 0.18 -> 0.12 (only the brightest emissives bloom now) - Sky: mieCoefficient 0.005 -> 0.012, mieDirectionalG 0.8 -> 0.92, turbidity 6 -> 9 (CLEAR), 16 -> 14 (OVERCAST), 18 -> 16 (RAIN) - useTimeOfDay rayleigh values pulled down across the board (max 1.6, evening 1.2, dawn 1.4, night 0.35) — keeps the sky saturated/warm - Sun inclination clamped closer to the horizon for that golden look - Default dayNightProgress 0.15 -> 0.74 (late golden hour) so first paint shows the warm sky on brand

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