Eliminate hexhead spawn overlap by computing unique column positions

Fixkamo-internal
Dikirim
11 Maret 2026 pukul 19.34 UTC
Penulis
kamo
Commit
0e781cf

Each head now initialises its MotionValue at its own home-row column X and below the viewport (h + SIZE), then springs up to its final slot. Previously all heads shared (spawnX, spawnY) as the initial position, causing every head to visually stack on top of each other during the fly-in animation before flyToHomeRow could redistribute them. Also guards finishSpawn against duplicate-add if a remove event arrives while the avatar fetch is in flight.

Semua perubahan

Seperti apa yang Anda lihat pengiriman?

Semua pembaruan ini secara otomatis mendarat di ruang kerja Anda. Mulai bebas dan menontonnya tumbuh minggu demi minggu.

Mulai Bebas SelamanyaTampilkan Harga