Sky no longer washes to white — golden-hour default + tuned sky shader

Fixkamolos
Shipped
17 Mei 2026 pukul 17.47 UTC
Author
Kamo
Commit
a16b5dd

Sky was reading white because: - toneMappingExposure 1.05 + Bloom@0.45 with luminanceThreshold 0.72 was blowing the bright procedural sky into the bloom buffer. - Sky shader rayleigh values (2.4-3.2) plus low mie scattering diffused highlights across the dome. - Default dayNightProgress 0.15 (early morning) puts the sun high and hazy — wrong for a dark aurora-themed product. Changes: - toneMappingExposure 1.05 -> 0.85 - Bloom: intensity 0.45 -> 0.32, luminanceThreshold 0.72 -> 0.88, smoothing 0.18 -> 0.12 (only the brightest emissives bloom now) - Sky: mieCoefficient 0.005 -> 0.012, mieDirectionalG 0.8 -> 0.92, turbidity 6 -> 9 (CLEAR), 16 -> 14 (OVERCAST), 18 -> 16 (RAIN) - useTimeOfDay rayleigh values pulled down across the board (max 1.6, evening 1.2, dawn 1.4, night 0.35) — keeps the sky saturated/warm - Sun inclination clamped closer to the horizon for that golden look - Default dayNightProgress 0.15 -> 0.74 (late golden hour) so first paint shows the warm sky on brand

All changes

Seperti apa yang Anda lihat pengiriman?

Semua pembaruan ini secara otomatis mendarat di ruang kerja Anda. Mulai bebas dan menontonnya tumbuh minggu demi minggu.

Mulai Bebas SelamanyaTampilkan Harga