Eliminate hexhead spawn overlap by computing unique column positions

Fixkamo-internal
出荷済み
2026年3月11日 19:34 UTC
プロフィール
kamo
コンテンツ
0e781cf

Each head now initialises its MotionValue at its own home-row column X and below the viewport (h + SIZE), then springs up to its final slot. Previously all heads shared (spawnX, spawnY) as the initial position, causing every head to visually stack on top of each other during the fly-in animation before flyToHomeRow could redistribute them. Also guards finishSpawn against duplicate-add if a remove event arrives while the avatar fetch is in flight.

すべての変更

配送を見るのが好きですか?

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